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Extensive details for EA Sports College Football 25 released

Wednesday was an exciting day for college football fans. For the first time since the game’s trailer dropped, in-depth details on the gameplay and features are available in EA Sports College football 25 have been made public.

Last week, several college football writers and prominent sports gamers were invited to EA headquarters in Orlando for a preview and presentation on College Football 25. They got a full overview of what went into the development of the game, learned what’s in the game and had time to play it.

On Wednesday, they finally got to share the details of what they learned and tested in Orlando. On3’s Andy Staples was among the media members who visited the headquarters. In the video below, he goes into detail about what he learned during his time in Orlando.

Here are some of the key details announced regarding gameplay and game modes…

The pageantry, traditions and stadium atmosphere of college football set it apart from any other American sport College Football 25 fully embraces that. Each home stadium will have a unique atmosphere to the game, and play will highlight the traditions in those stadiums.

We’ll see South Carolina run to “Sandstorm”, the Iowa Wave and the Penn State White Out (hopefully Mississippi State’s cowbells too). School-specific songs are played at appropriate times during the games. The game will be a celebration of so many things that make CFB special.

Video of the gameplay hasn’t been released yet (it should be out very soon), but we have a good idea of ​​how the game will play thanks to the media that got to test it. And as you might expect, the gameplay has changed a lot NCAA Football 14.

Each of the 134 schools in the game has a unique playbook meant to mimic their exact offensive style. Instead of just general plays and styles that can apply to any number of teams, there will be formations and plays that are specific to certain schools.

There are some notable changes in the game. The passing game has been completely revamped to allow for more ‘layered passing’, meaning you can adjust how much touch or zip you put on the ball when trying to lift it over defenders or pass into a window. The run game has much more dynamic blocking to create a more realistic rushing style. The audible menu is also much more extensive.

The effects of home advantage will be greater, and your inexperienced players will feel the impact immensely. Physical and mental fatigue will affect players throughout the game. And overall, the game will highlight the talent differences between the elite talent of a title contender and the rosters of struggling Group of 5 teams.

Essentially, some aspects of the gameplay become more complex, which provides more challenge but will reward those who can run plays and manage a game.

The common refrain from everyone who attended the preview is that Dynasty mode was the top priority College Football 25. The EA team has gone above and beyond to create the most immersive Dynasty experience yet.

Fans can create custom conferences, putting them back in full control of the league structure. They can work as either HC or coordinators, and as HC they can hire and fire their coordinators and choose a more specific coaching style than in older games. Recruiting has been revamped to better replicate the real-world process, both in high school and in the transfer portal.

One of the biggest things is simply the fact that it will now be more challenging to turn a small time program into a contender. In the older games, it only took a few seasons to turn an Akron into a national title winner, even on the highest difficulty. That won’t be the case now, which makes for more challenge, but also more excitement in Dynasty mode.

Road to Glory was another beloved game mode that is returning, but some changes are visible. It no longer starts at the high school level, but instead begins with the player you create choosing which college to attend. This is probably the most controversial news of the day as many enjoyed playing the high school season and going through the recruiting process.

Where RTG takes a new turn is with NIL and the portal. Once in school, you can grow your brand with NIL deals. But you’ll have to find a balance between managing those deals and practicing and studying. Can you become a great player, get your degree and make money all at once? You can also switch every year if you’re trying to maximize your playing career (and earnings).

The biggest concern from fans was that EA would just take the same Crazy games they’ve developed over the years, change the stadiums and uniforms to match the colleges, and call it a day.

Clearly this is not the case at all. The development team for College Football 25 consisted of legitimate college football fans who understand the sport and what fans liked about the original NCAA football series, and they went all in to create a game that would meet fans’ expectations.

We’ve had to wait a ridiculously long time, but this game will be worth the wait.

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